Recherche
1. Designing Function
- mobile gaming
- wearable interfaces
- location based services (connecting people, providing information (restaurants, bars, clubs..), )
- context-aware applications
- navigation
2. Designing Sensory Experience
- What form, shape and materials?
- What kind kind of feedback? (auditory, haptic, kinetic, temperature, light …)
3. Designing Social Interaction
- situated technology (What is the context?)
- different users/personas (What users? kids, pets, elderly, prisoners, prostitutes, priests …)
Project Examples
Social games, intimacy..
Social Telepresence, Auger and Loizeau, http://www.auger-loizeau.com/projects/soctel/pro_soctel.html
Mass Distraction, http://www.miss-tal.com/mass-distraction/
Finally, we hear one another, http://www.isea2008singapore.org/exhibitions/air_finally.html
Objects of Desire. Ludic Society, http://www.ludic-society.net/desire/
Embedded Theatre http://www.cutecircuit.com/projects/wearables/embedded-theater/
Tactical Sound Garden, Mark Shepard, http://www.andinc.org/tsg
Constraint City http://www.yugo.at/equilibre/
Visby Under, Zero-Game Studio, Interactive Institute, http://www.msnbc.msn.com/id/3226858/
Human Pacman, http://www.mixedreality.nus.edu.sg/index.php?option=com_content&task=view&id=42&Itemid=36
CatchBob! Nicolas Nova and Fabien Girardin http://craftwww.epfl.ch/research/catchbob/
Pac-Manhattan, Dennis Crowley et al, http://pacmanhattan.com
I Like Frank, Blast Theory, http://www.blasttheory.co.uk/frank/play.php
<a style="text-decoration: none;" href="http://www.blasttheory.co.uk/frank/play.php"></a>
Uncle Roy All Around You, Blast Theory, http://www.uncleroyallaroundyou.co.uk
<a href="http://www.uncleroyallaroundyou.co.uk/"></a>
Can You See Me Now?, Blast Theory http://www.canyouseemenow.co.uk
On the body: wearable, fashion…
Hug Shirt, http://www.cutecircuit.com/2006/11/07/time-best-inventions-of-2006-hug-shirt/
Interskin, Stahl Stenslie, http://www.stenslie.net/stahl/
Sonic City, Fal and Play studio, http://www.sics.se/fal/projects/soniccity/
Leeches, XS Labs, http://www.xslabs.net/constellation/leeches.html
Captain Electric and Battery Boy, XS Labs, http://www.captain-electric.net/
One’s walk, http://www.experientiae-electricae.org/en_oneswalk.html?PHPSESSID=78f290c9f9fa820d122372973951340c
Form ideas, http://www.barthess.nl/
Prothesis for Lost Instincts, http://www.we-make-money-not-art.com/archives/2008/02/alertness-enhancing-device.php
Mobile to Architecture
Skyear, Usman Haque, http://www.haque.co.uk/skyear.php
L.a.s.e.r, Graffiti Research Lab, http://graffitiresearchlab.com/?page_id=76
Sale away, Staalplaat: Geert-Jan Hobijn, Carsten Stabenow, Olaf Matthes, http://www.staalplaat.org
Arcade, CCC (Chaos Computer Club), http://www.blinkenlights.de/arcade
Navigation
CabBoots, Martin Frey, http://www.freymartin.de/en/projects/cabboots
Active Belt, http://mobiquitous.com/active-belt-e.html
Locative Memories: Stories, Sounds etc
[murmur], Shawn Micallef, James Roussel, Gabe Sawhney http://murmurtoronto.ca
Surface Patterns, Blink http://www.centrifugalforces.co.uk/surfacepatterns/pages/home7.html
Surveillance
Life: a user’s manual, Michelle Teran, http://www.ubermatic.org/life/
(re)collector, James Coupe, http://jamescoupe.com/?p=25
GPS
Friend, Dirk van Oosterbosch http://www.ixopusada.com/dirk/friendtransscipt.html
Urban Tapestries, Giles Lane & Alice Angus http://www.proboscis.org.uk/urbantapestries
Amsterdam Realtime, De WAAG Society and Esther Polak http://www.waag.org/project/realtime
WiFi
magicbike, Yury Gitman http://magicbike.net
CitiTag, HP Labs, http://cnm.open.ac.uk/projects/cititag
<a href="http://cnm.open.ac.uk/projects/cititag"></a>
Undercover, YDreams http://www.playundercover.com/index.jsp
Mogi, Newt Games http://www.springerlink.com/content/j0277056ult42551/
Geocaching/GPS Stash Hunt Groundspeak http://www.geocaching.com
<TAG>, Amy Hung, http://a.parsons.edu/~awhung/thesis
<a href="http://a.parsons.edu/%7Eawhung/thesis"></a>
Urban Challenge Verizon Wireless http://www.urbanchallenge.com
NodeRunner http://uncommonprojects.com/site/play/node-runner
Yury Gitman, Carlos J. Gomez de Llarena, The Go Game Wink Back, Inc. http://www.thegogame.com/brownie/index.asp
Cutlass - Treasure Hunt DCA Productions, Steve Bull 2001 http://ctlss.com/treasure_hunt/html/main.html
Pirates! PLAY studio, Interactive Institute 2000 http://www.tii.se/play/projects/emergentnarratives/intro.html