Urban Defender

Abstract

Urban Defender is a location-aware game that takes place in cities and towns. The game and its main interface, the ball, are situated inside the real world. Other location based games often only work with displays or have navigational character. This game is based upon elements that are fundamental to people in urban situations: districts and their habitants. Targeting children and young adults, the goal and main rule of the game is: try to conquer as many quarters as possible, reinforce these quarters and defend them against other players.

By throwing the ball against a wall, the containing quarter gets owned by the player - this is the main action of the game. While additional interfaces, for example a web-based map or other visualizations are possible, the ball is able to communicate all necessary information by itself. Visual, sonic and haptic feedback are used to create a unique experience. The ball becomes an artifact that embodies the power and strength of the player and encourages him to continue the game, to grow his territory and finally, to own the city.

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To see how the gameplay works and how the game is played against other players view the concept video on our concept page.

Documentation



Origin Zurich University of Arts, Departement of Interaction Design
Context Embodied Interaction Advanced HS 2009
Lecturers Karmen Franinovic, Max Rheiner
Team Dondup Shelkar, Philipp Läubli, Nino Cometti