Archive for April, 2010

you never know who you’ll meet on a bench

By nino in ResearchWeb findingson the April 30, 2010

Nice drawing on flickr. Don’t be afraid, our Kompott will not snitch your ice.

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Parts Coming Together

By clavado in Prototypingon the April 28, 2010

In the last two weeks we made a big leap forward by implementing a big part of the hardware.

Technical notes:

The basic structure is housing:

3 servo motors allowing … →

Face – Stage Four – Illustrative Abstract

By nino in Prototypingon the April 27, 2010

We then reduced the illustrative appearance and developed a more graphical version of the face to reduce the comic character. This version still seemed too illustrative and did … →

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Face – Stage Three – Illustrative

By nino in Prototypingon the April 27, 2010

Taking a more illustrative approach we developed drafts, which were considered to be very cute. These faces showed strong emotions and character. Kompott now had a very comic … →

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Pulling a G5

By nino in Prototypingon the April 25, 2010

Kompotts Second Excursion

By clavado in User testson the April 23, 2010

After staying at Magdalenas flat over easter, Kompott spend a week living with James&Claire. The robot made a very good first impression – they both liked size and appearance … →

Head tracking for Kompott

By nino in Prototypingon the April 20, 2010

Kompott is now able to recognize faces, to track them and even to follow them. On the video clip you can see our very first trial. You can … →

Face – Stage Two – Graphical Line Drawings

By nino in Prototypingon the April 19, 2010

To make the face look less alive, we developed graphical, symmetrical features composed of white lines. Surveys concerning this version showed that the face was not perceived as … →

Face – Stage One

By nino in Prototypingon the April 15, 2010

Our first version of Kompott’s face consisted of lines, generated by code. The size and position were not consistent – through the wobbling, the face looked alive and … →

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Head Touch

By nino in Prototypingon the April 13, 2010

Our main interface will be the robots face. Therefore we need to use the head as a touchscreen – tracking the fingers using the Community Core Vision. In our first … →

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